Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce GT 240
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jump Diseño\Desktop\lipigasdemo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jump Diseño\Desktop\lipigasdemo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jump Diseño\Desktop\lipigasdemo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jump Diseño\Desktop\lipigasdemo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jump Diseño\Desktop\lipigasdemo_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Jump Diseño\Desktop\lipigasdemo_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.143 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
IndexOutOfRangeException: Array index is out of range.
  at Player.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 2.498177 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 6506.
Total: 3.235452 ms (FindLiveObjects: 0.679126 ms CreateObjectMapping: 0.140433 ms MarkObjects: 0.585321 ms  DeleteObjects: 0.710395 ms)

